Battle Planks
Battle Planks
Made for Weekly Game Jam (Week 174) submission
Theme: Tennis
Credits
Game Design:
Andrew Cullen
Matthew van Rensburg
Programming:
Andrew Cullen
Art assets:
Matthew van Rensburg
Andrew Cullen
Title Art:
Keisha Numdlal
Music:
Big Rock by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3436-big-rock
License: http://creativecommons.org/licenses/by/4.0/
Sound:
All sound effects are from freesound.org and used with the Creative Commons License
Controls
Player 1
W - Move up
S - Move Down
Player 2
Up Arrow - Move Up
Down Arrow - Move Down
Base abilities
Each base generates energy for two abilities. One for replenishing some shield, and one to fire a missile at the opponents base. These abilities will be used automatically once its energy has reached max. Damaging buildings will reduce energy for these abilities. Players can block missiles with their paddle.
Ball Upgrades
Split - Ball splits into 3
Speed - Ball speeds up after the next time it connects with a paddle
Fireball - Ball becomes a fireball and does 2 damage instead of 1
Shade - Ball becomes a shadow and will now travel through walls
Status | Prototype |
Platforms | HTML5 |
Author | TruthGiraffe |
Made with | Unity |
Comments
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Neat idea, but the missiles jolt you and make you miss the ball.
It is a bit clunky but that was intentional to try and make it harder to just bunker down in front of the last remaining buildings and making the game drag on. Not a great solution, but it was a quick one. Definitely should have done something else. Thanks for the feedbac