Battle Planks

Made for Weekly Game Jam (Week 174) submission

Theme: Tennis

Credits

Game Design:
Andrew Cullen
Matthew van Rensburg

Programming:
Andrew Cullen

Art assets:
Matthew van Rensburg
Andrew Cullen

Title Art:
Keisha Numdlal

Music:
Big Rock by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3436-big-rock
License: http://creativecommons.org/licenses/by/4.0/

Sound:
All sound effects are from freesound.org and used with the Creative Commons License

Controls

Player 1

W - Move up
S - Move Down

Player 2

Up Arrow - Move Up
Down Arrow - Move Down

Base abilities

Each base generates energy for two abilities. One for replenishing some shield, and one to fire a missile at the opponents base. These abilities will be used automatically once its energy has reached max. Damaging buildings will reduce energy for these abilities. Players can block missiles with their paddle.

Ball Upgrades

Split - Ball splits into 3
Speed - Ball speeds up after the next time it connects with a paddle
Fireball - Ball becomes a fireball and does 2 damage instead of 1
Shade - Ball becomes a shadow and will now travel through walls

Comments

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Neat idea, but the missiles jolt you and make you miss the ball. 

It is a bit clunky but that was intentional to try and make it harder to just bunker down in front of the last remaining buildings and making the game drag on. Not a great solution, but it was a quick one. Definitely should have done something else. Thanks for the feedbac